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nightowl_games 3 hours ago [-]
"Which, if you’re like me and didn’t finish their college level math courses, means absolutely nothing. I dropped out of art school, so it’s mostly over my head."
This is why Ben Golus's posts on shaders are the best. Cause they're actually accessible.
singron 12 hours ago [-]
This was really interesting. I don't love the fading out to solve the moire in the final solution. I wonder if some dithering would feel better and give the impression there are lines out there rather than a smooth gray surface? Or maybe some jitter to break up the pattern?
This isn't shown in the post, but sometimes the moire feels worse if you are walking around and the moire has a movement of its own (either flickering/shimmering or sweeping across in uv space), and it's probably a decent benefit to get rid of the moire even if it's imperfect.
bschwindHN 3 hours ago [-]
This is great! I have a little viewer app for a code-based CAD tool and I've been delaying making a grid for it as I haven't found a satisfactory solution for it until I just read this article :)
tobr 12 hours ago [-]
Looks very interesting. I’m confused by the note in the intro though:
> Note: I highly recommend viewing this article in dark mode.
I’m trying, but it seems like Medium doesn’t even have a dark mode? Is this reposted from somewhere else?
soulofmischief 2 hours ago [-]
Plugins are unnecessary. On the right side of your address bar in Firefox should be a little icon of a page. Click it to enter Reader View, which can apply various themes to a page.
This is really awesome. to ask a dumb question, what’s a good way to get acclimated with running and building shaders? Just going straight to OpenGL tooling and extrapolating from there?
joenot443 8 hours ago [-]
Book of Shaders + ShaderToy is how a lot of people cut their teeth.
unclad5968 12 hours ago [-]
It's awesome so much effort was put into rendering a grid. Great write up.
ansgri 9 hours ago [-]
Very nice, I'd use it as one of the starting points if I was to learn 3D graphics as it touches upon a lot of math details in a seemingly simple problem.
This is why Ben Golus's posts on shaders are the best. Cause they're actually accessible.
This isn't shown in the post, but sometimes the moire feels worse if you are walking around and the moire has a movement of its own (either flickering/shimmering or sweeping across in uv space), and it's probably a decent benefit to get rid of the moire even if it's imperfect.
> Note: I highly recommend viewing this article in dark mode.
I’m trying, but it seems like Medium doesn’t even have a dark mode? Is this reposted from somewhere else?
More information: https://support.mozilla.org/en-US/kb/firefox-reader-view-clu...