Rendered at 06:00:05 GMT+0000 (Coordinated Universal Time) with Wasmer Edge.
imzadi 5 days ago [-]
I'm a VR enthusiast. My friends and I play multiplayer VR games several hours a week. UEVR definitely opened up a lot of new options for us, but ultimately we tend to fall back on existing titles that have been optimized for VR (i.e., phasmaphobia, devour, demeo, forewarned, etc). It's a great tool though, and I hope it could lead to developers making their own vr implementations.
I think for a long time there was an idea that VR had to be a separate thing from traditional gaming, but now developers are seeing that they can use it to extend their existing games to a new audience. I dream of a day where any first person game is just automatically also optimized for VR.
chungus 5 days ago [-]
This is arguably the biggest thing to have happened to the VR space. I've been enjoying triple-A titles in VR, through UEVR since it came out a few months ago. It's reignited my love of gaming. The immersion is crucial to being able to forget about work and daily life for a couple hours.
rubicon33 5 days ago [-]
I’ve had an unfortunately opposite experience with UEVR. Seems very hard / impossible to get games working correctly without fiddling with the settings for hours. Not sure what I am doing wrong honestly.
dvngnt_ 4 days ago [-]
UEVR is the reason why i don't mind major games like halo, stalker, cyberpunk moving over to UE5 if it means day one vr ports that are not paywalled with motion control support
wkat4242 4 days ago [-]
Yeah for Cyberpunk there's the Luke Ross mod but it's not great. It has a lot of ghosting because he renders only one eye for each frame (alternating). And it looks really grainy too.
I'd love normal stereo rendering for each frame even if I have to give up some detail settings. I have a 4090 anyway (that card that you install your computer onto instead of the other way around :) )
I think for a long time there was an idea that VR had to be a separate thing from traditional gaming, but now developers are seeing that they can use it to extend their existing games to a new audience. I dream of a day where any first person game is just automatically also optimized for VR.
I'd love normal stereo rendering for each frame even if I have to give up some detail settings. I have a 4090 anyway (that card that you install your computer onto instead of the other way around :) )